﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game
{
    public class CharacterControlerManager : List<CharacterControl>, IManager
    {   
        #region IManager Members

        public virtual void Update(Events.ProcessSceneUpdate evnt)
        {
            foreach (CharacterControl it in this)
            {
                it.Update(evnt);
            }
        }

        public virtual void Invalidate()
        {
            /*
            foreach (CharacterControl it in this)
            {
                it.Invalidate();
            }
             */
        }

        #endregion
    }
}
